Thursday, December 12, 2013

Project Plan

Project Plan
Project members: Georgios Chatzoglakis & Stefan Somo.
Goal: Make an Arkanoid clone before the end of the course using C++ and SDL:

Georgios is in charge of putting the parts of the program together while Stefan is in charge of creating classes that can be implemented into the main program. The aim is to implement all the basic features first to get a working prototype as fast as possible and with time left add more content to the game.

Week 1: (starting December 11th)
Build the base of the following classes.
Engine class
Drawmanager class
SpriteManager class
Sprite class
InputManager class
Vector class
GameObject class
PlayerObject class.
Week 2: (until 22th of December)
Build and add the following classes and try to get some basic game elements working like the player and the ball with some easier collision.
Boll Class.
Collider Class
Enemy object class
Week 3: (22th – 27th)
Holliday break for a few days.

Week 4: (27th December – January 2nd)
Improve the gameplay and collision. Add the following classes.
File handling class
Animation class
Sound class

Week 5:  (3rd January – 10th of January)
Polish and improve the game
If time permits, Start working on Visual effects, Vector effects on the ball.
Add a GUI, Enemies with some kind of AI.

Last Week: (11th January to 18th?...date not set )
Polish, game testing and bug squashing.

Work divided so far:

Georgios work on the Engine, Drawmanager, SpriteManager and Sprite class
Stefan starts with the Input Manager class and later move on to the Vector class.

Decisions made
Plan is to make the basics of the game work first and then add more elements after the basic stuff like moving and drawing sprites are done.
The border of the game space will probably be hardcoded into the game to begin with to avoid strange collision behaviors.
The gameobject class will have a few subclasses (all not decided yet) put will probably include
Playerobject, ball, Tile/obstacle, Enemy object, drop Items, score/highscore, and a class to handle the graphical user interface

Collision/collider class,
We will start with box vs box collision and then move to box vs circle if we can manage it.
Circle vs circle and perfect pixel is a secondary task and will be implemented if solution is figured out.

Sound class will include sound and music manager.

A filehandling class will be added and improved during the project. First to load a level map from file and then if solution found it might be used to save and load highscore to file

Animation class will be added to handle animation of enemy objects if time permits.

Visual effects of some sort, AI on enemies, a GUI class, a text class and a more advanced vector class will be worked on if time permits



Some kind of start screen and end screen will be added as well after lecture about game states.

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