I have been debugging for hours to track down the little bugger and I have narrowed it down but I still can't seem to find the problem.
For some reason my playerobject get an offset of 6 pixels(collision box of player compared to player position) and runs off up on the screen even though i haven't added Y-axis movement.
The same problem exists on the code I did on my teachers platform workshop but not in the code that my teacher uploaded on the student portal from the same workshop.
So I guess I have to read some code and compare it to mine.
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